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Drawing Manga Characters School Lesson 1 How to Draw the Neck (Introduction)


Welcome to the first lesson of drawing manga character’s school. In this lesson, we’re going to go over the neck. The neck, as most you know, connects your head to
your body. It allows your character to move and rotate its head, as well as giving your character a more feminine and masculine appearance. Unfortunately,
it’s also one of the most overlooked parts on the human body. Which is strange because the adjacent body parts, the head and torso, get an enormous
amount of attention. However, this shouldn’t be the case. The
neck should get just as much attention as any other part of the human body. And
to be honest, it might deserve even more. There’s a reason why most vampires and blood-sucking demons find it
irresistible. Other than the fact that there are some major arteries in there. So, what typically happens when the neck
gets overlooked? Most of the time, it becomes two parallel
lines going from somewhere on the head somewhere on the torso. Now I don’t
know about you, this just doesn’t look right to me.
Unless you’re drawing something like ET, the human neck just doesn’t look like this.
The reason why this approach doesn’t work is because there are several muscles and
bones that make up the neck to give it that distinct appearance. Without
understanding those, it’s very hard to draw accurately. So, let’s
break it down one major component at a time and understand what the neck is and how it works. Once you do that, you’ll have no trouble drawing the neck at any angle and direction you want. For starters, let’s take a look at
the skeleton. One of the primary reasons why the neck
isn’t straight or two parallel lines is because the bone that goes though it,
called the spine, isn’t straight. it’s actually slightly curved, guaranteeing that the neck will also be curved as
well. You can see this when looking at a character from the
side. However, the curvature of the spine is only
prominent when looking at a character from the site or angle. When looking at a
character from the back or front the spine is primarily a straight line.
Unless you hurt yourself really bad and if so, please call an
ambulance. So what gives the neck its distinct
curves were looking at it from the front or back? The answer is a huge muscle in the back
called the trapezius. This muscle is big enough that you see it sticking out from both
sides of the neck. It’s these protrusions that give the neck
its curved appearance from the front and back. When
talking about muscles, it is sometimes better think of them in
pairs as opposed to separate entities. Take the trapezius muscle mentioned
earlier. When this muscle constricts, it helps pull
the head backwards. But it isn’t really responsible for pulling
the head forward. That is a job for another set of
muscles called the sternocleido- mastoids. These muscles work together to move the
head back and forth and form a pair. This scenario applies to almost every muscle in the
body. Each muscle has an opposing muscle that will undo
what it has done. Otherwise, you wouldn’t be able to get
back into your original position and bad things will happen. Let’s get
back to the sternocleidomastoids. These muscles are a pair of muscles located in the front of the neck. They originate behind the ear and
terminate near the collarbone. forming a v-shape pattern that is quite
visible depending on how the character is
positioned and rotated. When they constrict, they’ll help pull the
head forward and back into position. When they constrict a lot, they’ll even pull the head further down. Since the sternocleidomastoids are a pair of muscles themselves, they can also tilt the head sideways if
only one of them constricts. By varying the constrictions of all these
muscles, the head can swivel and rotate in almost
any direction. When drawing a character, it’s important to
take these muscles into consideration. Not only do they determine how a character’s head is positioned, but they also become more prominent on
the outside would stretched or constricted. For example, if you turn
your head left or right, a lot of these muscles are
going to stand out because they are in use. Now, I know there are a lot of other small muscles in the neck besides the trapezius and sternocleidomastoids. But for the most part, these two are the most important
when drawing. Let’s move on to the skin. When drawing the skin, there are a few key points to consider.
Especially, if you’re trying to shade the neck. The
muscles in the neck forms various hills and valleys. Basically, there are six triangular indentations,
or hills and valleys, that you need to be aware when drawing the skin. The first two triangles are the result
of the sternocleidomastoids. Although I mentioned earlier that the
sternocleidomastoids form a v pattern, they actually look
more like two upside-down Ys forming a v pattern.
These tips will form the first two triangles and can
become highly visible when looking left or right, depending on the
character. The next two triangles are the result of the trapezius muscle, the sternocleidomastoid, and the
collarbone. The area between the three will create an indentation that is
visible from the outside regardless of whether the neck is moving
or stationary. However, if you turn your head left or
right the entire area might become more
prominent and indented. The last two triangles are the result of the
area above and below the adams apple. The lower
triangle is prominent in almost all characters
even when the neck is stationary. Usually the spot where it’s most
prominent is in the area towards the base of the neck near the collarbone. The upper triangle, on the other hand, isn’t so much so, unless you’re looking
at the character from below or the character had his head tilted
backwards or sideways. In those cases, the area
between the jaw and windpipe will create an indentation.
Let’s highlight two more things that pertain to the neck. The adams apple
and spine. Although not a muscle or bone, the adams
apple plays a very important part in drawing. This is especially true in more
masculine or skinny characters. In these type of
characters, the adams apple will be visible even in the
relaxed state. However, that doesn’t mean feminine
and chubbier characters don’t need one as well. Even in these characters, there are
situations in which you’ll need to draw it. For example, if you tilt your head all
the way back almost every muscle in the net will
become visible, including the adams apple. Finally, the spine also needs to be taken into consideration. when drawing the neck. Although most a it
is covered up by muscles, there was a small segment that sticks
out from your skin at the base of the neck in the back.
Typically, you only need to draw a one to two small
bumps to show this. But, depending on your character, you
might need to drop more bumps. For example, you might draw more if
you’re trying to depict a really skinny person or somebody bending over. So, let’s get started with the lesson. Just
click on the Continue button to proceed to the drawing area.

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